Search found 45 matches

by kinkojiro
Tue Sep 13, 2016 10:26 am
Forum: Mass Effect 3
Topic: EGM Alpha + SP Controller Mod Problems
Replies: 5
Views: 7133

Re: EGM Alpha + SP Controller Mod Problems

I have taken a quick look at this.

For some reason it looks like the custom GUI files (BioD_Nor_Mapmod_001_GUI, 003_MAN, 305_Cyber) are not being getting their GUIs swapped.
by kinkojiro
Thu Aug 25, 2016 9:51 pm
Forum: Mass Effect 3
Topic: Unresponsiveness with Galaxy Map in EGM
Replies: 10
Views: 15280

Re: Unresponsiveness with Galaxy Map in EGM

MGamerz - for my info if you have generated a pack will it show on the conflict screen?
by kinkojiro
Wed Aug 24, 2016 10:39 pm
Forum: Mass Effect 3
Topic: Unresponsiveness with Galaxy Map in EGM
Replies: 10
Views: 15280

Re: Unresponsiveness with Galaxy Map in EGM

One thought I had - you are not using the old compatibility patch? In the DLC directory is there a DLC_CON_MAPMOD_Xbox folder? If so delete it and rebuild the patch.
by kinkojiro
Sun May 29, 2016 10:45 pm
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 295558

Re: EGM / SP controller compatibility

FYI and anybody else, this has been fixed as of 0.917. No MP resource files refer to that.

Please let me know if that works.
by kinkojiro
Sun May 22, 2016 2:46 am
Forum: Mass Effect 3 Mod Manager
Topic: Mod Manager Issues
Replies: 45
Views: 91275

Re: Mod Manager Issues

That worked thanks.
by kinkojiro
Sat May 21, 2016 1:13 pm
Forum: Mass Effect 3 Mod Manager
Topic: Mod Manager Issues
Replies: 45
Views: 91275

Re: Mod Manager Issues

Not a huge thing but FYI still getting the problem with the TLK entry on the starter kit.

https://youtu.be/pMnnhiTETHk
by kinkojiro
Fri May 20, 2016 2:13 pm
Forum: Mass Effect 3 Mod Manager
Topic: Mod Manager Issues
Replies: 45
Views: 91275

Re: Mod Manager Issues

My fault you did tell me about the directory. I just didn't implement it. The modversion I did do correctly. So far the rollout has been pretty smooth apart from where I gave a test version of ME3CMM to a couple of people and it didn't update. Getting the latest version off nexus seemed to work thou...
by kinkojiro
Fri May 20, 2016 12:10 am
Forum: Mass Effect 3 Mod Manager
Topic: Mod Manager Issues
Replies: 45
Views: 91275

Re: Mod Manager Issues

I am having problems with that. I keep 2 copies of mod manager, one that I use to build/actively. The other simply to test updates are working (so I haven't screwed up the manifest). One is listed as build 55 the other 56. What is the current build? How do force an update? On the manifest I still ne...
by kinkojiro
Thu May 19, 2016 2:49 am
Forum: Mass Effect 3 Mod Manager
Topic: Mod Manager Issues
Replies: 45
Views: 91275

Re: Mod Manager Issues

Are there any limits on TLK strings? I put in 944500 which is a valid tlk string. It then wouldn't let me select any other entry (but I could generate).
by kinkojiro
Wed May 18, 2016 11:59 pm
Forum: Mass Effect 3 Mod Manager
Topic: Mod Manager Issues
Replies: 45
Views: 91275

Re: Mod Manager Issues

Let me refine that - you can edit the mount priority. I was tabbing down the lines and it wouldn't select mount.

The problem is actually the TLK ID above mount priority. As soon as you start typing in it you cannot select any of the other text boxes, either by mouse or tabbing.