I have taken a quick look at this.
For some reason it looks like the custom GUI files (BioD_Nor_Mapmod_001_GUI, 003_MAN, 305_Cyber) are not being getting their GUIs swapped.
Search found 45 matches
- Tue Sep 13, 2016 10:26 am
- Forum: Mass Effect 3
- Topic: EGM Alpha + SP Controller Mod Problems
- Replies: 5
- Views: 7133
- Thu Aug 25, 2016 9:51 pm
- Forum: Mass Effect 3
- Topic: Unresponsiveness with Galaxy Map in EGM
- Replies: 10
- Views: 15280
Re: Unresponsiveness with Galaxy Map in EGM
MGamerz - for my info if you have generated a pack will it show on the conflict screen?
- Wed Aug 24, 2016 10:39 pm
- Forum: Mass Effect 3
- Topic: Unresponsiveness with Galaxy Map in EGM
- Replies: 10
- Views: 15280
Re: Unresponsiveness with Galaxy Map in EGM
One thought I had - you are not using the old compatibility patch? In the DLC directory is there a DLC_CON_MAPMOD_Xbox folder? If so delete it and rebuild the patch.
- Sun May 29, 2016 10:45 pm
- Forum: Mass Effect 3
- Topic: EGM / SP controller compatibility
- Replies: 91
- Views: 295558
Re: EGM / SP controller compatibility
FYI and anybody else, this has been fixed as of 0.917. No MP resource files refer to that.
Please let me know if that works.
Please let me know if that works.
- Sun May 22, 2016 2:46 am
- Forum: Mass Effect 3 Mod Manager
- Topic: Mod Manager Issues
- Replies: 45
- Views: 91275
Re: Mod Manager Issues
That worked thanks.
- Sat May 21, 2016 1:13 pm
- Forum: Mass Effect 3 Mod Manager
- Topic: Mod Manager Issues
- Replies: 45
- Views: 91275
Re: Mod Manager Issues
Not a huge thing but FYI still getting the problem with the TLK entry on the starter kit.
https://youtu.be/pMnnhiTETHk
https://youtu.be/pMnnhiTETHk
- Fri May 20, 2016 2:13 pm
- Forum: Mass Effect 3 Mod Manager
- Topic: Mod Manager Issues
- Replies: 45
- Views: 91275
Re: Mod Manager Issues
My fault you did tell me about the directory. I just didn't implement it. The modversion I did do correctly. So far the rollout has been pretty smooth apart from where I gave a test version of ME3CMM to a couple of people and it didn't update. Getting the latest version off nexus seemed to work thou...
- Fri May 20, 2016 12:10 am
- Forum: Mass Effect 3 Mod Manager
- Topic: Mod Manager Issues
- Replies: 45
- Views: 91275
Re: Mod Manager Issues
I am having problems with that. I keep 2 copies of mod manager, one that I use to build/actively. The other simply to test updates are working (so I haven't screwed up the manifest). One is listed as build 55 the other 56. What is the current build? How do force an update? On the manifest I still ne...
- Thu May 19, 2016 2:49 am
- Forum: Mass Effect 3 Mod Manager
- Topic: Mod Manager Issues
- Replies: 45
- Views: 91275
Re: Mod Manager Issues
Are there any limits on TLK strings? I put in 944500 which is a valid tlk string. It then wouldn't let me select any other entry (but I could generate).
- Wed May 18, 2016 11:59 pm
- Forum: Mass Effect 3 Mod Manager
- Topic: Mod Manager Issues
- Replies: 45
- Views: 91275
Re: Mod Manager Issues
Let me refine that - you can edit the mount priority. I was tabbing down the lines and it wouldn't select mount.
The problem is actually the TLK ID above mount priority. As soon as you start typing in it you cannot select any of the other text boxes, either by mouse or tabbing.
The problem is actually the TLK ID above mount priority. As soon as you start typing in it you cannot select any of the other text boxes, either by mouse or tabbing.