If I remember correctly, the Expanded Galaxy Mod makes you able to lower your weapon through a key.
Not as good as holstering but helps maybe a bit with the atmosphere.
Search found 6 matches
- Wed Jul 04, 2018 2:35 pm
- Forum: Mass Effect 3
- Topic: Mass Effect 3 weapon holstering mod
- Replies: 1
- Views: 16727
- Fri Oct 20, 2017 3:44 pm
- Forum: Mass Effect 3
- Topic: Changing pawns' weapons
- Replies: 8
- Views: 22682
Re: Changing pawns' weapons
Sad, would have been a pretty simple way to change gameplay but if clients cannot even see the changes and get at best weird visuals, using giveitem in MP isn't so great then. Adding spitfires to enemies works, I tried it only on Primes though. (with giveitem target minigun ) It don't shoot the full...
- Tue Oct 17, 2017 8:50 pm
- Forum: Mass Effect 3
- Topic: Changing pawns' weapons
- Replies: 8
- Views: 22682
Re: Changing pawns' weapons
Meaning when you give a Geth Prime a spitfire, clients would see eventually a lot of pulses flying to them instead of the projectiles the host can see?(+annoying sounds)
- Sun Oct 15, 2017 10:57 pm
- Forum: Mass Effect 3
- Topic: Changing pawns' weapons
- Replies: 8
- Views: 22682
Re: Changing pawns' weapons
Probably :shock:, but sounds interesting. I tried to do at least the weapon giving part and bind the following command row to a key: giveitem SFXPawn_Trooper_0 mattock ... giveitem SFXPawn_Trooper_100 mattock So pressing the key would give every Trooper on the field a mattock (meaning in the best ca...
- Thu Oct 12, 2017 6:18 pm
- Forum: Mass Effect 3
- Topic: Changing pawns' weapons
- Replies: 8
- Views: 22682
Re: Changing pawns' weapons
Okay , but thanks for the reply
Its sometimes funny to give some enemies powerful weapons through the console , but I am quite sure to use it on every single trooper isn't worth the effort.
Thank you for everything you created here. The Rejects are really cool to play with
Its sometimes funny to give some enemies powerful weapons through the console , but I am quite sure to use it on every single trooper isn't worth the effort.
Thank you for everything you created here. The Rejects are really cool to play with
- Fri Oct 06, 2017 7:53 am
- Forum: Mass Effect 3
- Topic: Changing pawns' weapons
- Replies: 8
- Views: 22682
Changing pawns' weapons
In Mass Effect one thing annoyed me a bit since the first appearing of Cerberus Troopers on Mars...why are they equipped with SMGs and not with Mattocks as seen in most cutscenes? Too expensive? Use the cool things only on stage? There is a MixIn for the Geth Prime that makes him use a geth rifle in...