Search found 571 matches
- Sat Dec 29, 2018 11:02 pm
- Forum: Mass Effect 3
- Topic: Weapon Energy Colours
- Replies: 4
- Views: 20240
Re: Weapon Energy Colours
You may consider looking through a pcc dump (Mod Manager > Tools > PCC Data Dumper) then a search over the results with GrepWin (external program) and using terms like WEaponModGripColours. It will lead you to where they are used. It's likely in a base class, but you can infer how it is used.
- Sat Dec 29, 2018 10:11 pm
- Forum: Mass Effect 3
- Topic: Weapon Energy Colours
- Replies: 4
- Views: 20240
Re: Weapon Energy Colours
What do you mean by weapon energy colors? Like the color of the beam for the particle rifle?
- Thu Oct 11, 2018 12:36 am
- Forum: Mass Effect 3
- Topic: Unable to load saves on Normandy/Freezing on Normandy
- Replies: 2
- Views: 16924
Re: Unable to load saves on Normandy/Freezing on Normandy
I would suggest for troubleshooting joining my Discord server. You can find a link on the top right of the ME3Tweaks main site (or in the menu on mobile).
- Mon Oct 01, 2018 4:09 pm
- Forum: Mass Effect 3
- Topic: Flinch/Stagger
- Replies: 1
- Views: 17559
Re: Flinch/Stagger
I believe it is in the damage properties for the weapon, in bioai. There are types of flinching like heavy, light, etc. I have never played with them though.
- Fri Jun 15, 2018 2:36 am
- Forum: Mass Effect 3
- Topic: Mass Effect 3 weapon holstering mod
- Replies: 1
- Views: 16440
Re: Mass Effect 3 weapon holstering mod
This isn't really possible. In ME3 the exploration and combat areas must transition via a loading screen or a cutscene from what I can tell. The holster animation isn't even in the game for combat sections because of PS3 memory limitations.
- Tue May 15, 2018 6:42 pm
- Forum: Mass Effect 3
- Topic: Interface Scaling Mod
- Replies: 25
- Views: 84066
Re: Interface Scaling Mod
Yes, the placement of floating elements that depend on 3D position will be wrong. I don't know how it controls placement of these objects unfortunately.
- Wed Mar 28, 2018 11:08 pm
- Forum: Mass Effect 3
- Topic: "Corpse Cleanup" - any way to edit/remove it?
- Replies: 3
- Views: 20405
Re: "Corpse Cleanup" - any way to edit/remove it?
Distribution is not much of an issue since we can do it through ASI mods (native code mods). However, it requires significant technical skill (more than I have) to be able to trace and figure out something like this.
You would need to use things like CheatEngine (advanced style), Ida or Ollydbg.
You would need to use things like CheatEngine (advanced style), Ida or Ollydbg.
- Tue Mar 27, 2018 9:40 pm
- Forum: Mass Effect 2
- Topic: Editing individual enemy health/shields in ME2?
- Replies: 1
- Views: 23697
Re: Editing individual enemy health/shields in ME2?
Hey, sorry about my late reply. If you come to my discord server I can potentially help you out.
- Tue Mar 27, 2018 9:39 pm
- Forum: Mass Effect 3
- Topic: "Corpse Cleanup" - any way to edit/remove it?
- Replies: 3
- Views: 20405
Re: "Corpse Cleanup" - any way to edit/remove it?
I have looked into this and it seems to be controlled via native code, which unfortunately is not very user accessible.
- Tue Feb 13, 2018 1:47 am
- Forum: Mass Effect 3
- Topic: multiplayer ai squadmates?
- Replies: 1
- Views: 16561
Re: multiplayer ai squadmates?
You can add bots as teammates, but they have some issues: 1) They can't die 2) They're really dumb, have few powers, and have default guns 3) When they go into health the damage overlay is still on your screen, which gets really annoying. If you're OK with this, you can do console commands like in g...