Adding MP Powers To Kits
By Excella Gionne, Gaw_Damnit, modified by FemShep
Notice: ME3Tweaks does not condone cheating in online multiplayer. This guide is for informational and educational purposes only.
This guide will show you how to add additional powers to multiplayer kits as well as port them into singleplayer.
Here are the tools you will need to follow this guide.
- Gibbed's Coalesced.bin Tool or Wenchy's Coalesced Utility
- ME3Explorer - Requires .NET 4.5
- A DLC authorizer
- HxD Hex Editor
You should be familiar with the concepts in the Simple Modding Guide before you start this guide.
This tutorial is written using Wenchy's Coalesced Utility. You can used Gibbed's with slightly modified directions.
Table of Contents
Adding powers to muliplayer kits
- Enabling the UE3 Console
- Setting up keybinds for added powers
- Adding powers to kits
- Using powers in lobbies
Adding multiplayer powers to singleplayer kits
- Porting multiplayer powers to singleplayer
- Forcing singleplayer to load multiplayer DLC
- Adding powers to kits
- Powers with issues
Unlocking the UE3 console
For this tutorial you must unlock the built-in console for Mass Effect 3 with full permissions. You can do this by using either Launcher WV or Binkw32.dll bypass. Both of these tools will also authorize modified DLC for you. Directions on how use these tools are located in the Enabling the console section of Discovering Console Commands.
Setting up keybinds for added powers
You'll want to first set up the ability to use keys to cast powers so you don't have to use Left-Shift to cast a power. Thanks to Gladiatorium, crashsuit, and Sekrev for making me aware of the "castpower" commands.
If you are using Gibbed's tool, you will find this in the BioInput.json file.
- Open your Coalesced.bin file. Go to File>Open and choose Coalesced.bin in your Mass Effect 3\BIOGame\CookedPCConsole directory.
- Go to bioinput.ini>sfxgame>sfxgamemodebase>bindings = (multiple)
Scroll down to the bottom, and on a new line, type in(or copy and paste):
( Name="Y", Command="castpower 10" )
On the next line, put in:
( Name="U", Command="castpower 11" )
On the next line, put in:
( Name="I", Command="castpower 12" )
You DO NOT have to use the letters I provide to you as to where your command will work on your keyboard. You can use any letter that has not been bound yet. "T" is bound to something, and will not work as a keybind unless you do some additional steps within Coalesced, but I'm not going to cover that. "Y", "U", and "I", are what I use to bind additional three powers, and I recommend that you make keybinds for only three powers since having too many makes things complicated, and it crowds the amount of keybinds available. If you are thinking about adding more, I recommend you use castpower numbers 10 and above, for example:
( Name="Q", Command="castpower 13" ) ( Name="E", Command="castpower 14" ) ( Name="M", Command="castpower 15" )
And on and on. I believe castpower 0-9 are reserved interally by the game. Now that you are done with your keybinds, go to bioinput.ini>sfxgame>sfxgamemodedefault>bindings = (multiple) and put in the same keybinds you put in sfxgamemodebase.
Adding powers to kits
The above castpower commands don't work by themselves, you need to add a power to your multiplayer character using the console commands. Like this, I'm adding Biotic Focus:
When an additional power is added to particular character in Multiplayer, the castpower commands will take effect and use itself as a key for the power so that you don't have to select it manually by holding Left Shift and selecting it. The number of the castpower assigned to a particular key will determine what power goes to what key.
So if I bind "Y" as "castpower 10", the first power I enter into the in-game console will be assigned to "Y";for the second power entered into the console, it will assigned to "U" because "U" is "castpower 11"; and for the third power, it will be assigned to "I" because it is "castpower 12". It goes on and on from here depending on the number of your "castpower" command.
You can find the exact names of all the powers you can add in the dynamic load mapping list below. Note that you cannot use the singleplayer powers without modifications, and it could cause clients to crash if they don't have the modifications (or DLC).
The list of commands for adding single player (and MP1) powers is listed below.
givepower self AdrenalineRush givepower self AIHacking givepower self BioticCharge givepower self Carnage givepower self Cloak givepower self ConcussiveShot givepower self CryoBlast givepower self DarkChannel givepower self Discharge givepower self EnergyDrain givepower self Incinerate givepower self Marksman givepower self Overload givepower self ProximityMine givepower self Pull givepower self Reave givepower self Shockwave givepower self Singularity givepower self Slam givepower self Stasis givepower self Throw givepower self Warp givepower self Decoy givepower self CombatDrone givepower self ProtectorDrone givepower self SentryTurret givepower self Barrier givepower self Fortification givepower self GethShieldBoost givepower self TechArmor givepower self BioticGrenade givepower self FragGrenade givepower self InfernoGrenade givepower self LiftGrenade givepower self StickyGrenade givepower self ArmorPiercingAmmo givepower self CryoAmmo givepower self DisruptorAmmo givepower self IncendiaryAmmo givepower self WarpAmmo
Here's a video that I have posted before showcasing the use of the "castpower" keybinds:
Here's a video of using powers without the keybinds:
Using the powers in lobbies
You must be the host so your new powers have an effect. Otherwise you will be in a desynchronized state.
You will suffer base damage and cooldown of the particular power you added, and so, be wary of that if your kit is a power reliant class.
Every power you add to yourself will be Rank 1 ONLY. Adding the power to yourself before the match will result in the power being removed during the loading screen since Mass Effect 3 recalculates points and powers during loading screens.
To help alleviate the base damage and cooldown problem, you can give yourself Tactical Cloak to hide the cooldowns, but don't stay too long in Tactical Cloak or else you'll suffer from its long cooldown as well. The other method I recommend highly. What you want to do is:
- Create New Lobby
- Start the match by yourself
- Enter in your powers
- Play the match until players arrive.
The first player to arrive will auto-refresh the game and recalculate cooldowns and powers. This will result in the added powers taking on your current recharge speed bonuses and any power damage amplifiers.
Porting MP powers to SP
A new method has been discovered that now makes it possible to use every single Multiplayer power in Singleplayer. This opens up the number of character combinations massively and is just a ton of fun to play with.
The following steps will essentially force the SP portion of the game to load MP content, giving you access to MP content (powers primarily, but also things such as weapons).
Force Singleplayer to load Multiplayer DLC
The first step is to modify the mount.dlc files to force each MP DLC to load during SP. To do this you'll need to use a Hex Editor. The recommended one is HxD, which you can get in the required tools section at the top of this page.
- Open up ME3Explorer.
- Select Tools -> DLC Editor
- Click on the folder icon.
- Navigate to this directory and select "default.sfar": Mass Effect 3\\BIOGame\\DLC\\DLC_CON_MP2\\CookedPCConsole
- You can now expand folders in this file. Open up every folder until you get to "CookedPCConsole."
- Locate the file named "Mount.dlc". Right-click on the relevant file and choose "Extract". Extracting it to the same directory is fine.
- Open your hex editor and open "mount.dlc." Locate offset 0x18 (in HxD, that is column 08, row 00000010).
- Change the value at this offset to "1C". Save the file.
- 1C is the same value used in Resurgence, the 1st MP DLC that *does* load in SP.
- Back in ME3Explorer, right click "mount.dlc" and choose "Replace." Select the mount.dlc that you have just modified.
- Save the entire package.
- Repeat this process for the mount.dlc files in DLC_CON_MP3, DLC_CON_MP4 and DLC_CON_MP5.
You can download this Mod Manager 2 mod and install it to skip this step. It will automatically update the Mount.dlc files for you.
With this done, you now have access to powers in MP2 & MP3 from the console. To gain access to the powers introduced in the last two MP packs (MP4 & MP5), we'll need to follow a few more steps.
To start, we'll need to copy a number of multiplayer character .pcc files into: \Mass Effect 3\BIOGame\CookedPCConsole. To make this easy, I've uploaded an archive with all of these files.
In case these files ever go down, you can always extract the needed files yourself. To do so, open up ME3Explorer. If you've downloaded and extracted the files from step 2, go ahead and skip this step.
- Select Tools -> DLC Editor
- Click on the folder icon.
- Navigate to Mass Effect 3\BIOGame\DLC\DLC_CON_MP4\CookedPCConsole and select "default.sfar":
- You can now expand folders in this file. Open up every folder until you get to "CookedPCConsole."
- The only files you're interested in are the character .pcc files. The first one you'll see, for instance, is "Asari_Infiltrator_MP.pcc".
- Right-click on the relevant file and choose "Extract".
- Extract the file here: Mass Effect 3\BIOGame\CookedPCConsole
- Repeat this for every single character .pcc you find.
- Click on the folder icon and open the MP5 DLC at Mass Effect 3\BIOGame\DLC\DLC_CON_MP5\CookedPCConsole\Default.sfar.
- Repeat the process and you're done.
You may find it faster to extract the entire DLC with DLCEditor and then delete the irrelevant files.
Now we'll need to make some changes to your coalesced.bin file. Open it with your coalesced editor. Navigate to bioengine.ini -> sfxgame -> sfxengine -> dynamicloadmapping. We're now going to place a sample entry on a new line:
If you are using Gibbed's tool, you will find this in the bioengine.json file.
We're adding entries that ensure that the powers we want are loaded (also note that the SeekFreePackageName corresponds with the .pcc files you just copied). Each entry you add to "dynamicloadmapping" must have a corresponding entry in: bioengine.ini -> sfxgame -> sfxengine -> sfxuniqueids. Here's what matches with the above example:
Having to look all this stuff up is a very time consuming, so I've provided a handy list that tells you exactly what you need to include in your Coalesced.bin to have access to every power. Click the button to show the list.
// Copy each entry here into your Coalesced.bin file. // Navigate to: bioengine.ini -> sfxgame -> sfxengine -> dynamicloadmapping // Copy each line here as a separate line entry in "dynamicloadmapping" // *Remember never to leave an empty line as that will result in a crash! If you need to remove a line, right click on it // and delete it in the editor. (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_seekerswarm",SeekFreePackageName="Collector_Adept_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomaction_darksingularity",SeekFreePackageName="Collector_Adept_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_darkchannelprothean",SeekFreePackageName="Collector_Adept_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_fembotcloak",SeekFreePackageName="Fembot_Infiltrator_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_repairmatrix",SeekFreePackageName="Fembot_Infiltrator_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_snapfreeze",SeekFreePackageName="Fembot_Infiltrator_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_hexshield",SeekFreePackageName="GethDest_Soldier_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_siegepulse",SeekFreePackageName="GethDest_Soldier_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_gethsentryturret_mp5",SeekFreePackageName="GethDest_Soldier_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_biotichammermodal",SeekFreePackageName="KroganWarlord_Sentinel_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_techhammermodal",SeekFreePackageName="KroganWarlord_Sentinel_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_cainmine",SeekFreePackageName="Merc_Engineer_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_mercbowmodalone",SeekFreePackageName="Merc_Engineer_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_mercbowmodaltwo",SeekFreePackageName="Merc_Engineer_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_linestrike",SeekFreePackageName="TurianFemale_Vanguard_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_venomtippedblades",SeekFreePackageName="TurianFemale_Vanguard_MP") (ObjectName="sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_bioticfocus",SeekFreePackageName="TurianFemale_Vanguard_MP") (ObjectName="SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_AsariCloak",SeekFreePackageName="Asari_Infiltrator_MP") (ObjectName="SFXGameContentDLC_Shared.SFXPowerCustomActionMP_AnnihilationSphere_Shared",SeekFreePackageName="Asari_Sentinel_MP") (ObjectName="SFXGameContentDLC_Shared.SFXPowerCustomActionMP_Lash_Shared",SeekFreePackageName="Batarian_Adept_MP") (ObjectName="SFXGameContentDLC_Shared.SFXPowerCustomActionMP_BatarianArmor_Shared",SeekFreePackageName="Batarian_Vanguard_MP") (ObjectName="SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_ReconMine",SeekFreePackageName="Drell_Infiltrator_MP") (ObjectName="SFXGameContentDLC_Shared.SFXPowerCustomActionMP_Flamer_Shared",SeekFreePackageName="Geth_Soldier_MP") (ObjectName="SFXGameContentDLC_Shared.SFXPowerCustomActionMP_Barrier_Shared",SeekFreePackageName="Krogan_Adept_MP") (ObjectName="SFXGameContentDLC_Shared.SFXPowerCustomActionMP_Damping_Shared",SeekFreePackageName="MQuarian_Soldier_MP") (ObjectName="SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_StimPack",SeekFreePackageName="N7Turian_Infiltrator_MP") (ObjectName="SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_TurianCloak",SeekFreePackageName="N7Turian_Infiltrator_MP") (ObjectName="SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_JetPackCharge",SeekFreePackageName="N7Turian_Soldier_MP") (ObjectName="SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_JetPackCharge_Base",SeekFreePackageName="N7Turian_Soldier_MP") (ObjectName="SFXGameContentDLC_Shared.SFXPowerCustomActionMP_HomingGrenade_Shared",SeekFreePackageName="Turian_Engineer_MP") (ObjectName="SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_BioticOrbs",SeekFreePackageName="Volus_Adept2_MP") (ObjectName="SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_ShieldBoost",SeekFreePackageName="Volus_Engineer_MP") (ObjectName="SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_Decoy_Volus",SeekFreePackageName="Volus_Sentinel_MP") (ObjectName="SFXGameContentDLC_Shared.SFXPowerCustomActionMP_BatarianNet_Shared",SeekFreePackageName="Vorcha_Engineer_MP") (ObjectName="SFXGameContentDLC_Shared.SFXPowerCustomActionMP_BloodLust_Shared",SeekFreePackageName="Vorcha_Engineer_MP") (ObjectName="SFXGameContentDLC_Shared.SFXPowerCustomActionMP_DarkChannel2_Shared",SeekFreePackageName="Asari_Infiltrator_MP") (ObjectName="SFXGameContentDLC_Shared.SFXPowerCustomActionMP_Supercharge_Shared",SeekFreePackageName="Geth_Soldier_MP") // Copy the following entries only to the same location if you wish to gain full MP power access via unique PowerIDs. // Please see the tutorial details on unique PowerIDs to understand the work involved. (ObjectName="sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_empgrenade2",SeekFreePackageName="N7_Engineer_MP") (ObjectName="sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_darkchannel2",SeekFreePackageName="N7_Adept_MP") (ObjectName="sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_supplyturret",SeekFreePackageName="N7_Engineer_MP") (ObjectName="sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_sonicslash",SeekFreePackageName="N7_Vanguard_MP") (ObjectName="sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_shadowstrike",SeekFreePackageName="N7_Infiltrator_MP") (ObjectName="sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_palmblaster",SeekFreePackageName="N7_Vanguard_MP") (ObjectName="sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_hominggrenade",SeekFreePackageName="N7_Engineer_MP") (ObjectName="sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_electricslash",SeekFreePackageName="N7_Infiltrator_MP") (ObjectName="sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_cryocone",SeekFreePackageName="N7_Sentinel_MP") (ObjectName="sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_annihilationsphere",SeekFreePackageName="N7_Adept_MP") (ObjectName="sfxgamecontentdlc_con_mp3.sfxpowercustomaction_devestatormode",SeekFreePackageName="N7_Soldier_MP") (ObjectName="sfxgamecontentdlc_con_mp3.sfxpowercustomaction_missilelauncher",SeekFreePackageName="N7_Soldier_MP") (ObjectName="sfxgamecontentdlc_con_mp3.sfxpowercustomaction_multifraggrenade",SeekFreePackageName="N7_Soldier_MP") (ObjectName="sfxgamecontentdlc_con_mp2.sfxpowercustomactionmp_lash",SeekFreePackageName="Cerberus_Vanguard_MP") (ObjectName="sfxgamecontentdlc_con_mp2.sfxpowercustomactionmp_flamer",SeekFreePackageName="Vorcha_Soldier_MP") (ObjectName="sfxgamecontentdlc_con_mp2.sfxpowercustomactionmp_damping",SeekFreePackageName="QuarianMale_Engineer_MP") (ObjectName="sfxgamecontentdlc_con_mp2.sfxpowercustomactionmp_bloodlust",SeekFreePackageName="Vorcha_Soldier_MP") (ObjectName="sfxgamecontentdlc_con_mp2.sfxpowercustomaction_whipsmash",SeekFreePackageName="Cerberus_Vanguard_MP") (ObjectName="sfxgamecontentdlc_con_mp2.sfxpowercustomaction_empgrenade",SeekFreePackageName="QuarianMale_Engineer_MP") (ObjectName="sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_supercharge",SeekFreePackageName="Geth_Engineer_MP") (ObjectName="sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_reave_asari",SeekFreePackageName="AsariCommando_Adept_MP") (ObjectName="sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_pull_asari",SeekFreePackageName="AsariCommando_Adept_MP") (ObjectName="sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_gethsentryturret",SeekFreePackageName="Geth_Engineer_MP") (ObjectName="sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_bubbleshield",SeekFreePackageName="AsariCommando_Adept_MP") (ObjectName="sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_batariannet",SeekFreePackageName="Batarian_Sentinel_MP") (ObjectName="sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_batarianattack",SeekFreePackageName="Batarian_Soldier_MP") (ObjectName="sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_batarianarmor",SeekFreePackageName="Batarian_Soldier_MP") // Skip the following lines if you do not own SP DLC (Leviathan, Omega, Citadel) // Pick the relevant lines if you own some but not all of the DLC: // (*_pack001.* = Leviathan, *_pack002.* = Omega, *_pack003.* = Citadel) (ObjectName="sfxgamecontentdlc_exp_pack001.sfxpowercustomaction_dominate",SeekFreePackageName="SFXPower_Dominate") (ObjectName="sfxgamecontentdlc_exp_pack002.sfxpowercustomaction_arialash",SeekFreePackageName="BioH_Aria_00") (ObjectName="sfxgamecontentdlc_exp_pack002.sfxpowercustomaction_bioticflare",SeekFreePackageName="BioH_Aria_00") (ObjectName="sfxgamecontentdlc_exp_pack002.sfxpowercustomaction_nyreenbubbleshield",SeekFreePackageName="BioH_Nyreen_00") (ObjectName="SFXGameContentDLC_EXP_Pack003.SFXPowerCustomAction_StimPack",SeekFreePackageName="WrexBonusPower") // Now copy each entry here into a differetn section of Coalesced.bin // Navigate to: bioengine.ini -> sfxgame -> sfxengine -> sfxuniqueids // Copy each line here as a separate line entry in "sfxuniqueids" // *The unique ids you are specifying here must match the entries on the above list. If you miss something, the game will crash. sfxgamecontentdlc_con_mp5.sfxpowercustomaction_darksingularity sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_seekerswarm sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_darkchannelprothean sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_cainmine sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_mercbowmodalone sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_mercbowmodaltwo sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_fembotcloak sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_repairmatrix sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_snapfreeze sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_biotichammermodal sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_techhammermodal sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_hexshield sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_siegepulse sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_gethsentryturret_mp5 sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_linestrike sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_venomtippedblades sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_bioticfocus SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_AsariCloak SFXGameContentDLC_Shared.SFXPowerCustomActionMP_AnnihilationSphere_Shared SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_ReconMine SFXGameContentDLC_Shared.SFXPowerCustomActionMP_Barrier_Shared SFXGameContentDLC_Shared.SFXPowerCustomActionMP_Damping_Shared SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_StimPack SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_TurianCloak SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_JetPackCharge SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_JetPackCharge_Base SFXGameContentDLC_Shared.SFXPowerCustomActionMP_HomingGrenade_Shared SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_BioticOrbs SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_ShieldBoost SFXGameContentDLC_CON_MP4.SFXPowerCustomActionMP_Decoy_Volus SFXGameContentDLC_Shared.SFXPowerCustomActionMP_BatarianNet_Shared SFXGameContentDLC_Shared.SFXPowerCustomActionMP_BloodLust_Shared SFXGameContentDLC_Shared.SFXPowerCustomActionMP_DarkChannel2_Shared SFXGameContentDLC_Shared.SFXPowerCustomActionMP_Supercharge_Shared SFXGameContentDLC_Shared.SFXPowerCustomActionMP_Lash_Shared SFXGameContentDLC_Shared.SFXPowerCustomActionMP_BatarianArmor_Shared SFXGameContentDLC_Shared.SFXPowerCustomActionMP_Flamer_Shared // Copy the following entries only to the same location if you wish to gain full MP power access via unique PowerIDs. // Please see the tutorial details on unique PowerIDs to understand the work involved. sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_empgrenade2 sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_darkchannel2 sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_supplyturret sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_sonicslash sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_shadowstrike sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_palmblaster sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_hominggrenade sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_electricslash sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_cryocone sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_annihilationsphere sfxgamecontentdlc_con_mp3.sfxpowercustomaction_devestatormode sfxgamecontentdlc_con_mp3.sfxpowercustomaction_missilelauncher sfxgamecontentdlc_con_mp3.sfxpowercustomaction_multifraggrenade sfxgamecontentdlc_con_mp2.sfxpowercustomactionmp_lash sfxgamecontentdlc_con_mp2.sfxpowercustomactionmp_flamer sfxgamecontentdlc_con_mp2.sfxpowercustomactionmp_damping sfxgamecontentdlc_con_mp2.sfxpowercustomactionmp_bloodlust sfxgamecontentdlc_con_mp2.sfxpowercustomaction_whipsmash sfxgamecontentdlc_con_mp2.sfxpowercustomaction_empgrenade sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_supercharge sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_reave_asari sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_pull_asari sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_gethsentryturret sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_bubbleshield sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_batariannet sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_batarianattack sfxgamecontentdlc_con_mp1.sfxpowercustomactionmp_batarianarmor // Skip the following lines if you do not own SP DLC (Leviathan, Omega, Citadel) // Pick the relevant lines if you own some but not all of the DLC: // (*_pack001.* = Leviathan, *_pack002.* = Omega, *_pack003.* = Citadel) sfxgamecontentdlc_exp_pack001.sfxpowercustomaction_dominate sfxgamecontentdlc_exp_pack002.sfxpowercustomaction_arialash sfxgamecontentdlc_exp_pack002.sfxpowercustomaction_bioticflare sfxgamecontentdlc_exp_pack002.sfxpowercustomaction_nyreenbubbleshield SFXGameContentDLC_EXP_Pack003.SFXPowerCustomAction_StimPack
Save your coalesced file.
And now that you've made all the necessary modifications, download my updated PowersAdd and PowersRemove files. There are important differences from the simpler ones I included earlier in this guide. Remember to copy these to Mass Effect 3\Binaries so the console will be able to load it.
If you open up the files, you'll notice not only a ton of new powers from the MP DLCs, but also a lot of duplicate power entries. For instance, "Barrier" has three different command lines that can be used. This is because each entry is considered a *different* power by the game. When you're making your custom character, you may want to experiment with some of these variants for a few reasons:
Some powers have different properties from each other. Tactical Cloak has five versions! Using the Asari Huntress' variant, for instance, gives different power evolution options than the other ones.
In several cases, Bioware used different entries for MP versions of powers. The MP version of Shockwave, for example, is considerably better than the SP version.
Various powers seem to share IDs that conflict with one another. You may attempt to add powers only to find that one or two of them don't show up on your character sheet. Because there are multiple versions of various powers, you may be able to find combinations that work for you.
For instance, trying to have Tech Armor and the standard Annihilation Field (sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_annihilationsphere) isn't possible due to a conflict. However, if you add one of the variants (SFXGameContentDLC_Shared.SFXPowerCustomActionMP_AnnihilationSphere_Shared), it'll work just fine. Note: Keep in mind that some powers may conflict with one of your class' default powers. Biotic Orbs clashes with Warp, for example. You can get rid of Warp and add Biotic Orbs just fine, but remember that if you save and load your character, you'll likely find your talent points reset and Biotic Orbs missing on your list of powers (you'll need to manually re-add it). This is an unfortunate annoyance.
We're basically done at this point. You can go ahead and load into any SP savegame and begin to add your new MP powers. As an option, you can always add powers directly by using the in-game console instead of the keybinding files we've worked with earlier. Just manually run the command in the text files above.
If you've enabled the in-game console, you can now simply hit ~ and type in your command line and go. Otherwise, use your customized keybinding files.
You're now free to use the PowersGive commands to create your new MP-powered character. Enjoy. :)
Powers with issues
The majority of the MP powers work quite well. Of the ones I've tested, the following don't work:
- Hawk Missile Launcher (doesn't launch missiles)
- Biotic Hammer (hammer is a melee attack, which you don't have)
- Armor-Piercing Arrows (bow is a melee attack)
- Concussive Arrows (bow is a melee attack)Flamer (no damage, no visual effect)
- Electrical Hammer (hammer is a melee attack)
- Shadow Strike (no damage dealt to target)
- Supply Pylon (seems to give out infinite supplies, though it doesn't seem to replenlish grenades)
- Phase Disruptor (no visuals, no damage)
And the following work but have visual errors:
- Havoc Strike (missing art/effects, but otherwise works)
- Snap Freeze (no freeze cone visual, but power works)